MOCHI
Mochi is a dancing camera game where the challenge is to replicate the moves of the dancer on your screen. The closer you can follow - the better a score you can get!

DAYS LOST
Days Lost is a narrative based puzzle game set inside the diary of a young woman that takes you on an unusual journey of recovering the memories of days that she’s lost. The game is ultimately about empathy and learning to appreciate little moments of life. Living in a time when the world came to a standstill because of a pandemic, memories are a reminder that time passes, that things change. This game is an opportunity to slow down and go on a journey where we can reminiscence, recreate and relive the memories of days lost.
Days Lost puts the player in the shoes of Natalia, going through her diary to fill in the gaps of her memory. Solving each puzzle brings back some fragments of Natalia’s memory revealing the wider memories of the occasion not mentioned in her diary. Tying the puzzles together is a story told in a colourful diary style.

AULO
A one-of-a-kind screen locking system for Android
AuLo is a unique screen locking application which allows you to create separate profiles for your phone, profiles which will allow you to lock certain applications for each one of them. The profiles get activated when you unlock your phone using the passcode you set for that profile. It's that simple!
"AuLo Locks Your Device And Apps Via Profiles"
BOWL STORY
Bowl Story is a story driven Boule simulator for Mac and Windows. The development of the project was carried out in Unity with a custom written Physics engine which would allow for real world simulations in the game.

THE NIGHT BUS
a VR harassment bystander experience developed by students for students
Led the development of the project in Unity collaborating with animators, project managers, voice artists from different organisations like London College of Communication, King's College and Nesta.
WAY/ NO WAY
WAY/NO WAY is a critical response to how standardised navigation systems affect tourists’ experience of a place by changing their behaviour. By giving road signs a new function, a narrative of a place emerges and becomes accessible to the visitors.
Focusing on road signs’ function, in particular how they give international travellers a sense of familiarity, the project aims to use these signs as an “anti-mapping” system. Instead of using road signs for wayfinding exclusively, visitors can also use these symbols to learn about the history and community of a place. WAY/ NO WAY explores how spaces become institutionalised places through these standardised road signs.
24
24 is a hyper-casual online multiplayer game which pits two players against each other trying to beat each other to 24 hours on the clock. A player has to simply tap on the screen to stop the other player's clock and start their own. The tech stack used for this game includes making use of the Socket.io library to set up bidirectional communication between the clients.
